Time Chamber
The Time Chamber (or Time Room) is located on level nine at the Ministry of Magic, in the Department of Mysteries.
It is dedicated to all things related to Time, Time Travel, and Time Magic.
Unspeakables
- Francis Pepper - Time-Turner Workshop
- Theta Pepper - Time-Turner Workshop
- Sissel Jowd - Time Travel Investigation (TTI)
- Jenny (NPC) - TTI
- Jarvis (NPC) - Former TTI
Time-Turner Workshop
The workshop is tasked with the creation, maintenance, storage and study of Time Turners and similar devices. During the Battle of the Department of Mysteries the whole shop was wrecked and devices were destroyed or stolen. Slowly over the years since then the workshop has been returned to it's former Glory, thanks largely in part to the efforts of the Pepper family.
Within the Workshop are standard model Time Turners: the wearer is sent back in time one hour per spin and are forced to relive the time. They cannot be used to travel into the future. However, these are only the Time Turners allowed for specialized uses. There are other varieties of Time Turner stored here that Are Not Touched Period!
The differing models of Time Turner grow larger and have names like Diurnal, Synodic and Centennial that correspond to the units of time they operate with. The largest models also seem to posses a 'recall' feature that return the user to the point of time departed after they have gone back in time.
However, knowledge of constructing these devices have been lost to the modern day magical community as these are very old often ancient devices. These off model Time Turners are also incredibly risky to use as they may transport the wearer in chunks of time they did not intend or leave them trapped in the past.
Adapting the recall feature to modern Time Turners (to not be forced through the remaining parts of the turned back hour(s)) is currently experimental.
Time Turners are not the only devices stored and studied here but as the most numerous properties they earned the space on the nameplate. Amongst the other devices include a bell jar filled with swirling sands of time (that causes rapid aging or de-aging) and fragments or wholes of Muhra Glass.
Time Travel Investigation & Regulation Bureau
Also known as TTI, the bureau's primary task is to investigate illicit use of time travel and regulate the legal uses of time turners. They answer only to the Time Chamber and Head Unspeakable.
As Time Turners are heavily restricted, most of an operative's job is spent processing numerous time travel applications. A majority of applications end up on the rejection pile, although there are situations in which time travel is authorized.
For example, anytime you need several hundred wizards to do something in a short span of time (say erect a Quidditch World Cup Stadium or set up a TWT).
TTI Investigators seek and correct time travel abuse and misuse, along with time abnormalities. They are are specialized individuals who require intense training similar to Aurors or Obliviators. They have a general understanding of Time Magic and are trusted not to abuse their Time Turners.
The TTI has an office in the Department of Magical Transportation as it is a more accessible location for people to report time abnormalities in-person.
Equipment and Resources
Operatives and investigators may avail themselves of Time Turners, customised egg timers, two-way mirrors, clocks of various functions, and objects borrowed from other departments or rooms. They are very handy with the Time-Skip Spell.
The TTI may recruit Hitwizards and Obliviators for missions.
At Absit Omen
- TTI has a stake in the missing Muhra Glass artifact stolen by Nate Briggs.