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Anadotti Squiggs: Criminal, Poacher/Smuggler

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Anadotti Squiggs: Criminal, Poacher/Smuggler

on September 25, 2011, 05:38:27 PM

Accepted! ~Armiece

Your Nickname: Will (evilpizza)
Have you read and do you agree to the Code of Conduct?: Yes
How did you find us and decide to write with us? Been here a bit now
If you have written other characters here: Yes
If Yes, list them all:
5 Primary:
Students: Heliotrope LeJean, Philo Falkin, Casey O'Doherty, Obderedria Pienas

Adult: Sissel Jowd

1 Secondary:
Dingy the House Elf
Is this a Primary or Secondary Character?: Primary


Full Character Name: Anadotti Squiggs
Character Birthday & Age: Feb 28, 1986 (23)
City & Country of Birth: Northern Las Vegas, Nevada, USA
Blood Purity: Muggleborn
Alma Mater: Salem's Witches Academy; 6th year dropout

Cover Job (If any): Homeless/Unemployed
Type of Criminal: Opportunist and Dark Arts Junkie
Allegiances / Loyalties / Political Faction: Varies; whoever gives her a place to stay

Have they committed any previous crimes?: Yes
If yes, what were they and were they convicted?: Overall Dotty is rather small time but an annoying pest nonetheless. If anything, her greatest skill as a criminal is dropping off the grid and generally wrecking havoc when she isn't.

Unknown/Uncharged/Presumed Dead

- Involved with the accidental death of a SWIM classmate. Went missing afterwards and declared dead after a few years.
- Reanimation attempt of said dead student, a Dark act.
- Unregistered Animagus (unknown in the UK). ((She’s escaped from American Aurors a few times, and Animagus training is one of their suspicions for how she slips away))

Known/Charged/Booked

Many of Dotty’s crimes were against non-magic folk so she’s been shuffled many times thru the muggle criminal justice system, escaping after a few days with her magical abilities. Crimes include:

- Petty theft, shoplifting, mugging, burglary, armed robbery.
- Assault, resisting arrest, fleeing from justice.
- Arson.
- Possession of controlled substances.
- Graffiti, destruction of public property, indecent behavior.

Magical Crimes Known or Presumed

Dotty has shown up on North American Auror task forces a few times and is a rather recent addition to the UK magical criminal community, so she (as of yet) is an unknown criminal.

- Dark Arts practicing, the creation of zombies and inferi from dead animals.
- Unforgivable Curses, specifically Crucio.
- Casting other nasty curses on victims.
- Breaching of the International Statuette of Secrecy.


What crimes might you commit in the future?  Discuss all possible: More of the above, anything that adds to her delinquent deviancy. She's a career criminal built on short term crimes, never planning long term works or terrorist acts unless associated with such a group.
Are you currently under pursuit by the Ministry of Magic?: No

Wand: 9 in, Walnut, Unicorn Hair

Much of the varnish is gone and the wood is covered in nicks and scratches. Nearly snapped in half once.

Physical Description: Let’s pull out the thesaurus, shall we? Dirty. Grungy. Polluted. Foul. Yucky. Obscene. Naughty. Crude. Vulgar. Condensed into one person.

Anadotti’s long raven hair is snarled and unkempt, often streaked with dirt. Cleanliness is the last thing on her list, although she never minds looking pretty. She just doesn’t have the effort or patience to do it herself. If anything, she puts cheap makeup on over the grime her face accumulates. She draws semi-permanent tattoos on herself; hearts, stars or pentagrams. The heart tattoos are on her shoulders and the locations of the others keep changing. However when Anadotti does clean up she’s quite the stunner in a gothic beauty sort of way. She’s actually rather short, barely up to five feet, somewhat waifish though you wouldn’t guess given her mixed fashion choices and out of control personality. A treasured pair of platform heels also help.

Her body is always in some kind of angular position, poised for fight or flight. She’s flighty, jerking her head about in quick movements when surveying the land. Or she uses her body as a tool in ham fisted seduction attempts. She likes to accentuate her hips and bum to make up for her lack of bust. Dotty has this way of puckering her lips where only her two front teeth are shown, rodent like. She’s a bit of a scrapper if she can’t get to her wand, mostly wild swipes or knees to the groin.

Her voice is raspy due to years of smokes. At times she may stammer or hesitate when trying to find the right word to say or just make up new ones. At other times she may make rodent-like squeaks or hisses. Her speech is often a stream of consciousness on whatever her frazzled brain is thinking of at that moment.

Anadotti keeps little in the amount of clothing, all of it “collected” from stores or homes without paying. Whatever it may be when worn on Anadotti it will become ripped and stained after a time. For her clothing is disposable, not in a shopaholic mindset but because she can always swipe new gear from somewhere else. Shoes must be able to withstand the elements but if she does dress up she’s attracted to radically high heels.


Personality Description: Anadotti is all about the survival of herself. She’s very wild, spending many years in a drifter's life, living in the woods or slumming in bad neighborhoods. She thrills on causing pain and mischief beyond fighting for survival, often acting rather immature for her age. Being a witch has been the greatest thing for her since it allowed her to get back against so many naysayer enemies, plus it expands her life chances. She would have been dead of starvation or exposure dozens of times if she hadn’t been a witch.

The most crippling of her weaknesses is the need for a quick fix, whether drink or smokes or something more crazy. Given years spent living in her animagus form her approach towards these fixes is very animalistic, along with her needs such as shelter, food and *urp* recreation (i.e. sex). Much like her animagus form, she can be described as squirrelly. Any future prospects of hers are shot and Dotty is horrendous when looking at the future, constantly changing her mind like a Chocolate Frog loping in the wind. There are often abrupt shifts in her desires of the moment. This almost comes off as attention deficiency as she rarely has the patience to wait.

As a criminal, Anadotti lacks subtlety. Something she likes in a shop window? The nearest brick for a smash and grab. A fat wallet in a mark, ripe for the pick pocketing? The nearest brick for a smash and grab. Most of her crimes have been towards muggles with low instances of magic, much easier victims. She’s been in and out trouble with muggle and magical law amongst America and Canada. Her presence in the UK is so far unknown to the British MLE but not for a lack of trying. Politics go right over her head. However, she’s loyal like a pet to anyone that gives her a place to crash and access to her vices. Dotty is attracted to danger and general incivility. With magic or without, Dotty is a mild pyromaniac, along with her other brutal mischief. She’s all for a killer party and is known to gate crash.

Suffice to say, Dotty has never really fully matured. She’s whiny if given a short leash of privileges and hold grudges like a jealous schoolgirl. In fact her use of profanity is…young. Apparently “frock coat” is hilarious, along with words or puns that sound like real swears. Her energy, once out of stupor, is Dotty’s biggest strength but it can get annoying. Her moods can be affected by the season, given years spent as a wild animal. As the weather turns cooler in the fall she hordes food, treasures and other paraphernalia thinking she needs the stuff to survive the winter. Her weight and sleeping patterns fluctuate, her actions more aggressive and her crimes get more risky come autumn. In this “hibernation preparation” mindset as she’ll try to take anything she can grab, stuffing her collections into small hideouts like a nest, as a squirrel hides nuts. In contrast to her skill with lying low, she doesn’t know how not to draw attention to herself. To make sense of the paradox of terms, she only worries about resisting the law when she’s had an altercation with the cops. Then she will hightail it for the hills or the nearest dive. After two weeks, or when she gets bored, she’ll mosey back to civilization with the juvenile belief that she is invincible. It is much harder for her to live off the land if she isn’t a squirrel.

Somewhere in that scattered mind of Anadotti is quite the knowledge on the Dark Arts, the only subject she has ever voluntarily pursued. Since her school days she’s attempted the most foul and eldritch rituals with mixed success. She’s also picked up the odd trick or two from dark creatures she’s met on her travels, though these relationships never last long. If she can lift her head from the haze long enough to plan she likes to create zombies out of dead animals, mostly ground types as the reanimated flying creatures can't move properly to go airborne. Outside of wild animals, she has yet to commit murder (directly) but you never know if she is pushed far enough into a corner. Dotty is attracted to anything that sounds occult enough, even if it is more of muggle origin than wizard.

All in all, Anadotti is more nuts than a peanut shelling machine, governed by self-destructive tendencies, given years of chemical and magical misuse.

Photo by Marcus Hyde, PlastikStars' DeviantArt Galleryhttp://plastikstars.deviantart.com/gallery/?offset=240#/d1tu2mx

History:
EARLY CHILDHOOD

Anadotti Squiggs was born the youngest of three offspring to Joseph and Stephanie Squiggs, a pair of muggles living in Nevada, in the North of “Sin City” Las Vegas. Her older siblings are Max and Nella. The Squiggs family is what you might call “trailer trash.” Growing up in the partially neglected environment provided by Joseph and Stephanie was not easy on the kids. The siblings we never close, with much squabbling and delinquency throughout their childhood. The kids sometimes snuck some of dad’s booze when he was in a drunken stupor.

   Anadotti started showing signs of magic ability when she was nine. Most of these outbreaks had to do with bursts of flame. Anything Dotty didn’t like (stupid clothes, elements of elementary school, etc.) caught on fire. Her family thought she was a pyromaniac like in that Stephen King movie. In the year before she would start magical education, Anadotti and the Squiggs were visited by several American wizarding representatives to explain her powers. Max and Nella were completely jealous and Joseph and Stephanie never fully understood. Dotty could have gone to Northwest Witches Academy or Red Rocks Academy but the Salem’s Witches Institute made the most compelling case. The summer before she began schooling a representative guided Dotty through the pairing of her wand and the buying of her school supplies. She started wizarding school in ’97.

SCHOOLING

   Anadotti had definite potential at Salem’s, once upon a time, as learning magic caught her attention unlike muggle subjects. She was displeased that magic was nothing like the turning kids into gingerbread or summoning flying monkeys as seen in many Halloween movies. But she disliked going home for the summer and being unable to use magic, although the knowledge of what she was caused her family to mostly leave her alone. The summers in Nevada were enough to recharge all the bad habits that faded over a year at school. Taking to drink and smokes increasingly lingered into the school terms as she got older. After her third year, her SMART scores showed high aptitude in Practical Magic, average in Potions/Herbology, and horrendous Astronomy results.

   In her fifth year, Anadotti discovered how to get into the restricted sections of the library. She found information on two subjects that interested her: Animagus Transfiguration and the Dark Arts. The Dark Arts became especially compelling, as there were old rituals that didn’t require wandwork that was detected by the trace. There were even ways of boosting Animagus training that anyone besides Dotty would find unethical. The side effects of Dotty’s experimentation were confusing from an outside view. The staff was baffled by an increase of dead rodents around the school, some in various stages of mutilation. Arcane symbols were carved into trees, bush fires starting amongst wet vegetation. Anadotti was a shade abrasive but didn’t draw attention to her forbidden studies.

Anadotti’s sixth year was the most significant, climaxing in "That Incident” at the end of the year, an event that has marred Salem’s since May of 2003. It started when Anadotti began to develop a following of girls. Without trying she slowly corrupted some of the younger students that looked up to her. These girls developed something akin to a witches’ coven of old, meeting during the night in hidden passageways and unused classrooms. Dotty got them to take smuggled booze. She taught them the forbidden knowledge she’d snuck from the library, presenting the Dark Arts as thrilling and sensational. If any girl was afraid, she was in too deep to get out, not wanting to betray the group and receive Dotty’s wrath. Anadotti was feeling powerful and wicked, accelerating in Dark Arts knowledge and Animagus training. She was so close to transforming into an animal.

May 23rd, 2003, the night of “That Incident”. It began with a vehement thunderstorm that rolled in early evening. Anadotti led her “coven” out to catch a lightning bolt. This was the most extreme thing the girls had done thus far. The going in the storm was rough and tragedy struck when the girls made it to a seaside cliff. A fourth year, Stacey, slipped from the cliff, too quick for the other girls to do anything. When they found a way to sea level they found her dead body amongst the rocks. She had landed headfirst. The girls were temporarily mortified. Then Anadotti’s true colors came through. She saw Stacey’s death as a brilliant opportunity to change plans. She attempted the process to turn Stacey’s body into an Inferius. The other girls ran in terror back to the school, alerting a teacher of what Anadotti was doing. She was found still huddled over Stacey’s remains, trying to get the magic to work. She was detained until magical law enforcement could be called in, her wand confiscated. Dotty wanted nothing to do with being expelled and arrested so during a point when she was unsupervised she started an animagus transfiguration for the first time. After an effort she had become a flying squirrel. As a small rodent she was able to escape the school, climbing and gliding through the trees. Her disappearance from school caused even more confusion, as Dotty had never told anyone about her animagus experiments. After some years she was declared dead, her wand destroyed.

AFTER SCHOOL

Having dropped out, Anadotti spent two years in the wild stuck in her animagus form, long enough that the American magical community considered her to be dead. Word of her disappearance was sent to her family but they more or less didn’t care as she was a freak.

   It was a chance encounter with a hag in Canada that returned Anadotti back into a human. The hag had caught her in a trap for some ritual and unknowingly forced Anadotti into human form. The initial shock led to some friction between the two as Dotty spent a few days in the hag’s cave regaining her human acuity. Magical methods were exchanged, Dotty with what Dark Arts she could remember, the Hag with some naturalistic magic. Eventually animosity developed between the two and Dotty was kicked out.

   Penniless and homeless, with nothing but her animagus ability, Anadotti drifted her way along the woods and streets. She committed constant petty thefts for survival, sometimes living as a squirrel for a stretch because it was simpler. On the occasions she was arrested by law enforcement Anadotti would wait until she was unwatched then use her animagus ability to disappear. She nicked herself a well worn wand from a junk shop and continued her attempts at necromancy, eventually specializing in creating undead animals.

   After a few years of this lifestyle, one notable escape landed her in a shipping container bound for England. Only recently has she come to the wizarding UK and has taken to slumming through Knockturn Alley.


Writing Sample:

Sum up your character in one paragraph: Anadotti "Dotty" Squiggs is a chaotic social deviant, striving for basic needs and other pleasures. She knows she has nothing and vows to life to the fullest...a hazy, immoral, illicit criminal life but a girl can't be too picky. The very definition of 'squirrelly' she's lived a third of her life as a flying squirrel, mapping sporadic behaviors onto her human life.
Last Edit: October 31, 2024, 09:18:29 PM by Anadotti Squiggs

Special Ability Request

Reply #1 on September 25, 2011, 05:39:06 PM

Character Name: Anadotti Squiggs
Age: 23
Please provide a link to their Application: http://absitomen.com/index.php?topic=8859.0
Do any of your other Characters have Special Abilities?: No
If Yes, then Please provide their name and a link to their bio:
 
Special Ability: Animagus (Flying Squirrel)

What level is this ability at?: Advanced

At what age did your character gain this ability?: She began research into unethical methods of animagus transformation at age 15.

How did they learn or hone this ability?:
During the next two school years, her fifth and sixth years, Anadotti began experimenting with animagus transformations and the Dark Arts, the two overlapping. Learning about the physiology of animals by trapping, killing, and mutilating them, she was able to suggest certain forms to try to change into. At the cusp of her first transformation, she was being detained for illicit activities and not wanting to face charges made a complete transformation into a flying squirrel. This transformation was at great cost, as she was unable to transform back afterwards. Anadotti spent two years living as a flying squirrel until an encounter with a Hag made her human again.

Describe how the Special Ability influences their life.  What do they use it for?:
Mostly, Anadotti is smart enough to keep her ability secret, preferring to use it to escape out of a tight spot. The form of a flying squirrel offers three distinct advantages:

1) It is a small rodent able to squeeze through tight spaces, although not as easily as something the size of a mouse as the flying squirrel has extra flaps of skin.

2) The flying squirrel, like it’s more grounded cousin, is able to climb textured vertical surfaces like bark or rough brick. A completely smooth surface is insurmountable.

3) A flying squirrel does not truly fly but rather glides from a high point over a vast distance. Unless there’s a significant updraft it is impossible for a flying squirrel to gain height under its own power.

Also worth mentioning is increased night vision, as flying squirrels are largely nocturnal, though Anadotti has built up this skill through living in the wild rather than magical enhancement.

And one must not forget, it is easier for a squirrel to survive than a human. Anadotti has at times voluntarily chosen the simpler life of a wild animal or remains in her animal form to lie low.

Write a description of what happens when your character is exhibiting this Special Ability:
Anadotti turns into a grey furred Pteromyini, or Flying Squirrel, with off white undercoating. Her identifiable mark is a heart shaped patch of black fur on the left shoulder/back area. One needs to see the heart shaped tattoos on the shoulders of her human form to make the connection.

Throughout her life with the ability, Anadotti can always easily change into her animal form but has difficulty getting out, usually requiring great effort or some other outside force. The longer a length of time she is in her animal form, the more animalistic she remains in temperament once reverting back to a human, making her wild and skittish, peppering her talk with squeaks.

Others are not at any harm from the animal form, as the flying squirrel offers more tactile utility than aggression. Although anyone manhandling Anadotti as a squirrel may find his or her fingers bitten by pronounced buckteeth.

REFERENCE VIDEOS!
http://www.youtube.com/watch?v=_ZgcBUx0Vwg
http://www.youtube.com/watch?v=yh_PjGyAcfA&feature=related
http://www.youtube.com/watch?v=_Xbg14bKqC8&feature=related
Last Edit: October 21, 2011, 09:59:34 AM by Anadotti Squiggs

Re: Anadotti Squiggs: Criminal, Unemployed

Reply #2 on October 01, 2011, 04:10:25 PM

Character Stat Sheets:

Physical Characteristics
Sociological Characteristics
Family/Friends Information
Magical Characteristics
The Six Stats
Gear, Possessions, Familiars, Protectorates
What Ifs
In and Out of Character Info

Physical Characteristics

[Name:] Anadotti Squiggs
[Nickname:] Dotty, any variant of Squigg
[Age:] 23
[Height:] 4’10
[Weight/Bodyshape:] Seasonal fluctuation, 87lb at her lowest to just above triple digits before winter.
[Ethnicity:] American
[ ] Male    [X] Female
[Clothing Style:] Grungy stuff from the thrift store rubbish bin.
[Hair Color:] Black.
[Hairstyle:] Waist length, tangled
[Eye Color:] Green
[Eyewear:] Likes collecting cheap sunglasses.
[Complexion:] Lightly tanned.
[Voice:] Raspy and chirpish
[Outstanding Features:] Tattoos: Hearts on both shoulders, a Star usually on a foot, a pentagram one that changes places.

Sociological Characteristics

[Emotional Level:] Out of her gourd.
[Occupation:] Unemployed, criminal.
[Income:] Whatever she swipes.
[Transportation:] Whatever she swipes, or gliding in her animagus form.
[Interests:] Parties, mischief, “fixes”, gaudy stuff, fancy clothes.
[Quirks/Vices:] Very skittish behavior.
[Special Talents:] Aside from this one party trick with copious amounts of Firewhisky and a match…
[Greatest Strength:] Penchant for creating avalanches from molehills.
[Greatest Weakness:] A slave to her vices, rather self-destructive.
[Favorite Music Style:] Anything with enough noise.
[Band:] The Offspring.
[Favorite Place to Visit:] Vegas.
[Favorite Book:] Who reads these massive bricks of roller paper?
[Favorite Number:] 5. Just because!
[Favorite Food:] Hot dogs.
[Least Favorite Food:] Peas.
[Favorite Color:] Blood red.
[Allergies or Physical Handicaps:]  [ ] Yes [X] No
[Chemical Dependency:]  [X] Yes  [ ] No Dotty has gotten hooked on smoking, drinking, and experiments with the wild stuff the wizards have. Functional, if gimmicky.
[Criminal Past:]  [ ] No  [X] Yes Since dropping out of school she’s been pulling crimes to survive.
[Educational Level:] 6th Year Salem’s dropout; specializes in the Dark Arts plus a few Hag tricks.
[Musically Inclined:]  [X] No  [ ] Yes
[What Instrument:] Merlin help you ears on karaoke night.
[Extra Information:] Drops off the grid at times when she’s a squirrel living in the wild, but eventually she’s drawn back to society’s underbelly.

Family/Friends Information

[Location:] Never stagnant.
[Marital Status:] Good luck Chuck.
[Children:] She can barely take care of herself.
[Family Information:]
 Muggle family thinks she’s dead.
[Pets:] Her zombified forest critters when they last more than a month.
[Any Family Traditions:]  [X] Yes [ ] No Picked up drinking from her dad, otherwise nothing else to report.
[Faction:] Varies.
[Best Friend:] Herself at this point.
[Nemisis:] The cops, or “Oh-roars” as she thinks of them.
[Romance:] She’s not picky.

Magical Characteristics

[WAND:] 9in, Walnut, Unicorn Hair – it’s taken quite a beating from her lifestyle, the varnish is stripped off and it was nearly snapped once. Lifted from a junk shop.
[ERISED:] Having a rich, lavish palace with all the junk she’s ever wanted.
[AMORENTIA:] Peanut butter, autumn leaves, shampoo.
[BOGGART:] Any predator that goes after squirrels.
[RIDDIKULUS:] Zombify it!
[DEMENTOR:] Like very nasty withdrawal symptoms.
[PATRONUS:] Don’t know if she can, but it would be a squirrel.
[SPECIAL ABILITY:] Animagus, Flying Squirrel.
 [FAVORITE SPELL:] Incedio
[MOST USED SPELL:] the drawing spell she uses for tattoos
[BEST OFFENSIVE SPELL:] Crucio
[BEST DEFENSIVE SPELL:] Turning into a squirrel to run away.


The Six Stats
Fans of traditional tabletop RPGs will recognize these characters stats which determine strengths and weaknesses. I do not use actual numerical values but rather use them for characteristic definitions.

[Strength:] Above Average – Dotty is vicious when she needs to be but unoriginal and imprecise.
[Dexterity:] High – She’s a slippery one and what she can’t run away from herself she uses her Animagus form.
[Constitution:] Above Average – Hearty, she’s survived winters as a squirrel and the nuttiest concoctions you would ever think of ingesting.
[Intelligence:] Low – She only paid attention to two (illicit) subjects in school and her attention span is a fraction of a second.
[Wisdom "Street Smarts":] Average – Her homeless life has been built from petty acts but she really doesn’t know how to not draw attention to herself until its time to dodge the cops.
[Charisma:] Sub Average – Think of her being more charming as a squirrel.

Gear, Possessions, Familiars, Protectorates
The unique items the character has beyond standard (wand, basic school equipment, etc.) and the creatures or people they can call on for help.

What Ifs

[Where does character see herself in 10 years:] Probably hungover in an alley somewhere if she’s not in prison.
[Oddest thing that has ever happened to them:] Getting turned back into a human at the hands of a Hag.
[Personal goal not yet achieved:] Own a palace (good luck princess).
[Biggest Regret Mistake:] Regrets? Who needs ‘em?

In and Out of Character Info

[Avatar:] Rachel Dashae  ((WARNING! Be very careful when looking up pics and footage! She is a model that does everything!))

Anadotti Squiggs: Criminal Supplementary Form

Reply #3 on October 30, 2024, 12:16:39 PM

Character Name: Anadotti Squiggs
Link to Biography: bio, Criminal Record

This new application is to refine Dotty’s criminal status for 2018 and beyond

Cover Job (If any): wildlife photographer (and a very bad one at that)
Type of Criminal: Poacher, Smuggler
Allegiances / Loyalties / Political Faction: Semi-loyal to other Knockturn Alley hangabouts and hags. Possibly associated with Sharpe’s people.[1]

Are they currently under pursuit by the Ministry of Magic?: No
Dotty has had several flare-ups with petty and minor crime in her interactions with CAWW and the UK Ministries. Enough for at least one or two stints in magical prisons, to say nothing of her frequent muggle arrests. She alternated between a Level Four and Level Three Watch in the Dept of MLE, usually seen as “now she’s your problem.”

Known crimes involved theft, illegal substance possession, vandalism, assault and muggle-baiting. She has a history of disappearing for long stretches between bender-fueled parties, having no permanent address. Her last arrest was within the years of 2012 to 2017 for a minimum of eight months.

Given her means of survival with other dark artists and werewolves, in recent years she’s suspected of being an unregistered Animagus. Her exact animal form (flying squirrel) is not listed in her file, although criminal scuttlebutt has provided the detail of “some kind of rodent, not endemic to the UK.”

What previous crimes have they committed? Were they convicted?:
Dotty tended to pick the worst option at every opportunity in life, despite the advantages being a muggle born witch could bring her. Attracted to the Dark Arts, she was at fault for the death of one of her classmates at Salem’s. She escaped arrest, at the cost of being stuck in her animagus form for several years. Her juvenile records were eventually sealed.

Once she was able to turn human again, Dotty’s “M.O.” for crime was to fuel her addictions to many kinds of substances both magical and mundane. This and coming off “squirrel brain” time made her known as an erratic, self-centered “Ameri-trash” louse in the local underbelly. She usually preys on muggles, rarely other wix if she can surprise them, and utilizes her animal form for trespasses.

Her magic is rather wonky due to usually stealing wands, although she knows several curses and methods of necromancy. “Inferi critters” or undead animals are often around her hideouts. She’s also pulled off grand larceny and arson. Her stints in Azkaban were over unpaid fines for minor offenses.

What crimes might they commit in the future?  Discuss all possible:
Dotty is a total dark arts junkie and recovering ‘junkie’ yet can never hold down staying legit. She’s far too impulsive and immoral to think of keeping an honest living. Having longer periods between her drug binges has somewhat sobered her up, making her less frantic and more level headed yet even meaner!

In her time off the grid, smuggling work has led to helping poaching crews nab several valuable species. It helps that Dotty has years-long honed wild instincts, plus as a prey species as an animagus she’s enticed predators into traps. She also has loose kinship with a small troop of clakars (winged monkeys) that have been roving around the dark forests of Scotland. Both her and the creatures are purveyors of anarchy, malicious in intent.

Otherwise her criminal output is more of the same. Poaching, smuggling, theft, arson and Dark Arts. She’s so-so in a duel and can’t grift to save her life. She remains an unscrupulous wild card. Bound to blow up on Ministry awareness in a bad way if she’s not careful.
 1. A sneak peak of sorts from ideas Nuri shared as I was revamping Anadotti.
Last Edit: December 01, 2024, 01:01:27 PM by Anadotti Squiggs
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