Ministry.png

Aurors

From Absit Omen Lexicon

An Auror is a member of an elite unit of highly-trained, specialist officers within the Department of Magical Law Enforcement tasked with investigating crimes related to the Dark Arts, and apprehending Dark wizards and witches.

Related Links

Plot Development Topics: What About Those Aurors?, We Know You Better Than Your Wife Does, Aurors of the Phoenix: Staff Meeting

Other Useful Links: All Investigations, In-Character Case Files

Duties

The primary work of the Auror Corps is to fight the forces of the Dark Arts. They often work in partners, with one Auror acting as the lead on the case. The case lead reports to the Head of the Auror Corps and may coordinate with Hitwix and MLEP as needed.

Aurors investigate crime scenes, interview witnesses and suspects, make arrests, and sometimes defend themselves or others with force.

Occasionally, Aurors serve a political and ceremonial purpose when the Ministry needs to make a show of protection.

The Magical Law Enforcement Patrol handle more routine patrols and enforcement and require less training than Aurors.

Auror Ranks

The Head Auror is the immediate superior of every other Auror. They manage the Aurors, Senior Aurors, and Auror Trainees, oversees paperwork, and represents the Auror Office in official capacities at meetings and other Ministry business. The Head Auror reports directly to the Department Head.

Senior Aurors are Aurors that have been on the job for a long period of time and have proven that they know their stuff.

Auror Trainees are those who have not yet completed their three years of training to become a full auror.

Uniform and Dress

Everyday Auror Robes

Full Aurors typically wear long red robes with gold details and a badge. Plain clothes are permitted when necessary for interfacing with the public or not sticking out like a sore thumb. Trainees wear a black version.

Equipment and Resources

Example of an Auror badge, made from goblin gold
Auror Badges
Auror Badges are made of goblin gold and are passed down to a new generation after the previous bearer has retired* or perished. Wrought of goblin gold, the badges are impervious to other enchantments.
Patronus Charms
As of 1998, Aurors use Patronus Charms for individual-to-individual communication to relay messages.
Red Sparks
Red Sparks are a universal distress signal used by Aurors and civilians alike.
Profound Magical Disturbances
There is a large and ancient map at Headquarters that displays an aerial view of the United Kingdom much in the way the Marauders Map displays Hogwarts, but instead of showing people it responds to large, profound, vast magical disturbances (such as a batch of runespoor venom exploding half of Knockturn Alley or a large duel of Battle of Hogwarts proportions, but it would not register the casting of a few Unforgivable Curses). It cannot center in on exact locations, but gives a good, general idea of where the Disturbance occurred.

Relationships with Other Ministry Departments

Hitwizards
Although both Hitwizards and Aurors work for the Department of Magical Law Enforcement on Level Two, there is an age-old rivalry between the two groups.
Department of Mysteries
The Aurors have a good-standing relationship with the Department of Mysteries in a "we'll scratch your back if you scratch ours" sort of way. The DoM helps resolve and figure out what tricky magic was preformed at a crime scene and in return the MLE tends to overlook some of the DoM's shady dealings.
Werewolf Capture Unit
The Auror Office will often collaborate with the Department for the Regulation and Control of Magical Creatures's Werewolf Capture Unit on cases where werewolves have been involved in committing a grievous crime such as murder/manslaughter or an act of terrorism.

Joining the Auror Corps

To be considered for the Auror Corps, one must:

  • Have no less than five N.E.W.Ts with a score of "Exceeding Expectations" or above, or equivilent. (Defense Against the Dark Arts, Charms, Potions, and Transfiguration are encouraged.)
  • Undergo a stringent series of character and aptitude tests including practical defense, perseverance and dedication, and stress tolerance.

Auror Training

Training for the Auror Corps is a rigorous three year program. First and second year Aurors traditionally spent most of their time in on Level Two and had little field exposure with Aurors, but recent changes in training techniques have meant more time in the field. Third year training is almost all field work.

Classes include:

  • Concealment and Disguise (Sub-catagory: Muggle Basics)
  • Stealth and Tracking
  • Curses and Countercurses
  • Poisons and Antidotes
  • Advanced Dark Creatures
  • Practical/Combat Dueling
  • Magical Law

To graduate from the Auror Academy, each Auror Trainee must pass a practical simulation that tests their new skills and emotional limits. Not all Trainees who complete all three years of the training program will successfully complete this final exam.

Auror Corps Roster

All Auror characters

Head: Zora Roh

History of Auror Corps at AO

Level Two Roster Timeline

Tamis Raynor (Head of Auror Corps 2004-2010) was responsible for a change in tone from a war-footing to investigators. As a result, different standards for qualifications and more leniency in uniform was adopted.

Retired/Quit Aurors:

Deceased Aurors:

Disgraced Aurors: