Aura Perciperium

From Absit Omen Lexicon

Spell Name: Aura Sensing Spell

Incantation: Aura Perciperium

Pronunciation:

Spell Branch: Charms

Magical Discipline(s):

Appearance: There is no visual signal for this spell.

Description: A wand-user uses the incantation to cast the spell. While the spell is being channeled, it reacts to nearby auras, the magical fields/feelings/breezes that every living thing and object emit. The reaction is signaled to the wand's holder via degrees of tactile, tingling, magical flutters or vibrations.

Living things have stronger auras than non living things. Enchanted objects have auras affected by the enchantment. The signal from the wand is stronger the closer you get.

The wand need not be pointed in any particular direction to provide feedback, but the wand can focus on an area if it's pointed.

Everyone and everything has a distinct aura, and an individuals aura can change over time. It takes an experienced user to be able to identify different subjects in this manner, but it's possible with practice.

In very crowded areas, the signals can become very intense and takes practice to filter out what's actually going on.

The spell must be channelled - that is, actively maintained by a concious castor. Advanced castors can maintain the spell without as much concentration as a less advanced castor. The spell cannot be maintained while another spell is cast.

Regulations:

Skill Level: Intermediate

Etymology:

References:

  • Tamzin Ollivander has perfected this spell and uses it on a daily basis to assist navigation in the world.
  • Fauna Blake makes good use of in the course of her work as an Auror

Notes: