Potions & Negotiations

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Potions & Negotiations

on March 07, 2011, 09:50:33 PM

It is time once and for all to sort of conclude the Escape from Staffa Cave plot and move into new territory.  All are welcome to join in plotting :)  Zira and I have been talking, and what follows is a summary of what we discussed, as well as a run-down of the history associated with this new plot-line.  I've tried to keep it short so that it seems inviting; if you're interested in being involved you could skip the history and go straight to the summary if you prefer.  The wiki page, which is linked below, provides a good synopsis of what has led up to this, as well.

There is opportunity for others to be involved in various ways.  I have sort of endeavored to cut this plot loose from the Runespoor investigation though (REVISED below), because I think Dazmond can still be a big part of that without having another hospital poisoning.  Read on if interested. 

Escape from Staffa Cave, an Adventure in Conclusion

Associated Links
-- Wiki Page!  Everything you'd ever want to know!

Associated History:
-- Flighty entrepreneur Dazmond Wiedman gets a new, eccentric client: Kronos Malvivicus.
-- She goes to work for him at his castle on the Isle of Skye, brewing potions over the Summer.
-- She discovers something she wasn't supposed to see - an enchanted map of his homes across the British Isles, showing specific locations and activity.
-- Kronos sends Dazmond to the Alchemist's Nest, a magically-sealed and fully-furnished sea cave in the Inner Hebrides, to brew potions for him where she can "keep out of trouble."
-- Months go by, & Dazmond realizes her live-in job doesn't have an end-date....
-- One of the house elves helping her alchemical operation lets slip that "mistress is drugged every night, her memories extracted."  Fearing her original recipes are being stolen from her head, Dazmond desperately concocts a memory obfuscating potion that will make her memories unintelligible under the pensieve. 
-- Dazmond also brews an antidote, which makes it back to London with her, after she escapes from the cave by breaking her own wand in half and destroying the barrier -- unfortunately this magical effect blasted what little was left of Dazmond's short-term memory and made her forget everything short of escaping from a cave with a weird bottle of mystery potion and lots of money, and being very very scared.
-- Kronos wants to play cat and mouse.  He is impressed with Dazmond.  He hires Jonas Trevelyan to watch Dazmond closely November 12 - December 31st, then puts the case on hold due to becoming preoccupied with other concerns.  He puts a taboo on his name for Dazmond, so he will know immediately if she discusses him in any light.
-- Dazmond discovers that Jonas Trevelyan has been watching her, and (sort of) confronts him about it, learning a little about the man who she worked for over the forgotten summer.  Time goes by, and Daz tries to wait it out.  She takes sedating potions to counteract the jitters she gets, knowing this mysterious threat could lurk around any corner.  She feels out of control but has been doing her best to ignore it all.  It hasn't really been working.

New Plot-Line Summary:
-- Daz is going to drink the potion that will restore her memory of the summer, and of Kronos.  She doesn't know what drinking the potion will do to her, but she knows that it is connected to the situation with her abduction and, tired of waiting for the inevitable, she finally decides to just drink the thing.
-- Concerned that it may be a dangerous potion, Dazmond drinks it in the company of another talented potionsmaker, her best friend Landis's current under-the-table lover, Juliette, who - the theory goes - can attend to her medically if anything goes wrong.
-- After writing out that exchange, Daz will tell Landis everything about the Summer, and he will take her home.  At the end of her explanation, Dazmond says Kronos's name, activating the taboo spell and alerting Kronos that something has changed.
-- Landis and Dazmond are immediately abducted by forced side-along apparition.  They find themselves in one of Kronos's homes.
-- A negotiation ensues.  The exact nature of this will be revealed through the writing that we do together.

Potential Outcomes:
-- Daz becomes a Kronie, Landis and Kronos possibly form the beginning of a strained business relationship, and seeds are planted for future interactions between Kronos and the WBA.  Landis's primary allegiance to the WBA will stand. 
-- Offers an opportunity to expand on plots between Juliette Vaillancourt, Landis Morgan, and Dazmond Wiedman-Briggs. 

What Kronos Knows About Landis:
-- He knows Landis is close with Dazmond already, he has "seen" him in Knockturn with her and naturally held an interest in anyone close to Daz.
-- He has, coincidentally, just taken an additional interest in Landis after hearing from Sasha Schlagenweit that he would have trouble accessing the restricted section because the librarian dislikes him.  He is interested in getting Landis in his back pocket so that he can pull strings for Sasha once the boy returns to school.
-- He has a pretty clean record... almost too clean.  He used to work under Analiza Snark in the Department of Mysteries, and was involved in one or two minor scandals when he was younger.  Multiple other suspicious events happened during his time working with the Unspeakables -- breaches of security, poisonings and the like -- but none of them could be directly linked to Landis Morgan's name.  All of this makes Kronos think that Landis is his kinda guy.

Changes Regarding Tentative Runespoor Plot Connections:  REVISED below
-- I'm hesitant about having this be Runespoor related.  I've been thinking lately that perhaps something fresh would be better, and we can continue the Daz/Runespoor thing with an investigation (she's already a great source for the MoM, without getting nabbed because of ending up in Mungo's with runespoor poison in her system), as well as with the Mairead/Melanthe/Dazmond/Macha plot.
-- Also, this plot has gotten sort of unwieldy already, and we weren't sure how another runespoor poisoning would fit in to the timeline.  It might be best to simplify matters where we can! 
-- There are a lot of hospital threads going on right now, haha. 
-- Thoughts?
Last Edit: March 08, 2011, 03:52:58 AM by Kronos Malvivicus

Re: Potions & Negotiations

Reply #2 on March 07, 2011, 10:06:17 PM

Sasha says if this can result in him being able to use the library comfortably at all, restricted or otherwise, with OWLs coming up, he'll love Kronos forever.  Which, granted, is something no one other than Kronos wants to hear.

In addition - we've tossed this little plot kernel around a few times and this might nicely lead into it.  We've known, for some times, that a meeting between Kronos and Cinaed is inevitable.  I would love for this to, somehow, lead into something.  That could be an epic thread.

Re: Potions & Negotiations

Reply #3 on March 08, 2011, 03:42:16 AM

That's great, Tor  :)  Me too, actually; I'm in the last stretch of my current classes this week.  I'm excited for Juliette and Dazmond to meet, and to help propel your little love plot along!

And, haha, in the librarian's graces Kronos holds the key to his son's heart -- books.  That's pretty great. 

I agree that it would be very, very cool to have a face-off between Cinaed and Kronos one day.  This sets up a base from which we could build, definitely.  Especially if the news that Kronos imperiused Manfred Ashford goes around, then I suspect the people of Knockturn to be not-so-happy with him.  If they work out some kind of a deal, then Daz and Landis have the potential to be sort of like double agents in the future, lol.   

Hmm... there are some problems with the plot summary that I posted, though.  I think in trying to cut out the Runespoor part of the plot, I failed to see the consequences of doing that earlier.  I didn't think that it would change very much in terms of what a bunch of us had talked about before, but now I'm thinking it might.  Instead of suggesting we separate the potion from the Runespoor plot, I'd like to suggest we find a way to incorporate it into the basic framework that we have above. 

Let me try to flesh out a summary of what the Runespoor piece involves, as per other discussions in the development of the Staffa Cave plot:

The Runespoor Component
-- The potion was to have a good bit of uncured Runespoor venom in it, along with an antidote that Dazmond made using the venom on a House Elf in residence. 
-- Drinking the potion would actually poison her, and then eventually reverse the damage done by itself.
-- It would appear to whoever was with her at the time that she needed immediate medical care, and she is taken to St. Mungo's
-- I think it was implied that it would become apparent pretty quickly that Daz was poisoned internally by Runespoor venom, and also that she seemed to have the antibodies or whatever to fight it off by herself.  Naturally, this would have sent the Aurors in immediately to investigate. 

Is there a way to still do the Runespoor thing, and also still manage the abduction in a similar way as above?  Would it work to have Dazmond brought to the hospital, with a very obvious case of Runespoor poisoning in progress, and then "get better" in the hallway and leave before even being treated?  That would be a big siren for the Ministry.  She could even cause a scene, insisting that she no longer needs treatment and that she wants to leave.  That would get her out in time to delay the questioning (as it would take a bit of time for word of the strange Runespoor case to reach the Ministry, and for them to catch back up with Dazmond), so that we could handle the abduction directly afterward.   Landis could take her to Juliette, who would be capable of providing her with whatever treatments she needed to get back to 100%.  Then, Landis and Dazmond can have their chat, and get abducted while he's escorting her home as he usually does.  When Dazmond gets home, Aurors are waiting for her.

Does that work?  I should apologize for my haphazard solution before -- I was shutting down certain ideas in my head in order to work on others without getting confused.  But, I think working out the one piece leads to working out the details of the other.

Re: Potions & Negotiations

Reply #4 on March 08, 2011, 07:03:29 PM

Maybe I'm not putting all of this information together in my head very well but most of what you have explained seems to make sense to me. Since I have a St. Mungo's character this part instantly popped out to me,

Would it work to have Dazmond brought to the hospital, with a very obvious case of Runespoor poisoning in progress, and then "get better" in the hallway and leave before even being treated?  That would be a big siren for the Ministry.  She could even cause a scene, insisting that she no longer needs treatment and that she wants to leave.  That would get her out in time to delay the questioning (as it would take a bit of time for word of the strange Runespoor case to reach the Ministry, and for them to catch back up with Dazmond), so that we could handle the abduction directly afterward.   Landis could take her to Juliette, who would be capable of providing her with whatever treatments she needed to get back to 100%.  Then, Landis and Dazmond can have their chat, and get abducted while he's escorting her home as he usually does.  When Dazmond gets home, Aurors are waiting for her.

and I think it's completely plausible. As long as it was before anyone could really settle her into a room and get anything organized to treat her, that she could muscle her way out of St. Mungo's, before anyone in charge could stop her and hold her back and that that alone, coupled with the whole Runespoor poisoning thing itself would get the Auror's involved. I don't think there's much the hospital can do anyway if she's healthy enough to deny treatment, they aren't the aurors and couldn't legally hold her back for being related to a high-priority case. I could be wrong though.

I think she'd end up causing a fuss without really causing a scene, although I think if she caused a scene that word would spread to the aurors a lot quicker.

Re: Potions & Negotiations

Reply #5 on March 09, 2011, 11:10:39 AM

Your long-suffering and dude-abiding husband would love to be present for some of this insanity.  Such as, "Don't drink it.  75% of the stuff you brew kills things, so this gamble is ill-advised, my sweetfaced McGuggins.  Let's drink whiskey instead."  Then he pounds unintelligibly on the piano they bought with all the Cave Money. 
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