The Nightshades’ Guide to Mischief and Injury

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The Nightshades’ Guide to Mischief and Injury

on August 11, 2014, 09:22:25 PM


The Nightshades’ Guide to
 Mischief and Injury



Everything that is, casts a shadow. ”
   —Neil Gaiman, American Gods   



Charms   
   •     Fire Hands
   •     Night Vision
   •     Rosy Palmer
   •     Second Shadow
   •     The World’s
           Smallest Violin


Jinxes, Hexes   
& Curses

   •     Cabbage Head Hex
   •     Domino Curse
   •     Lock-Eater Curse
   •     Mauling Curse
   •     Shrouding Spell   
   •     Towing Hex

Potions
   •     Dragonfire
   •     Ectospunk
   •     Giggle Water
   •     Lumos Potion
   •     Shadow Ink




Last Edit: August 02, 2015, 11:32:46 PM by Gracie Slant

Re: The Nightshades’ Guide to Mischief and Injury

Reply #1 on August 11, 2014, 11:10:09 PM

Chapter I:


Charms   



☣  Fire Hands  [intermediate]
    incantation – IgniferoCast on flame. Allows it to be lifted and carried, although it
continues to burn anything but the caster. Will cling to skin if “smeared”.
 

☣  Night Vision  [intermediate]
    incantation – Inox videoEnables caster to see perfectly in the dark, but at the cost of
extreme sensitivity to light.
 
turns your eyes black
☣  Rosy Palmer  [intermediate to advanced]
    incantation – RubenocensCast on object. The next time someone touches it their hands
are stained an ugly, irremovable purplish red. Works through physical barriers. (e.g. cloth)
Detectable if you aren’t practiced (gives object a faint red glow).
 

☣  Second Shadow  [intermediate to master]
    incantation – Umbra mobilisSeparates a caster’s shadow to control it, like a puppet.
Beginners are able to control theirs separately while still retaining their ability to move, but can’t
do much with them. More adept users can see, hear and smell, but at the expense of said mobility.

turns your eyes black
☣  World’s Smallest Violin  [beginner]
    incantation – MisericordeoTriggered by bursts of self-pity, disappointment or outrage.


Last Edit: August 02, 2015, 11:28:14 PM by Gracie Slant

Re: The Nightshades’ Guide to Mischief and Injury

Reply #2 on August 12, 2014, 08:47:44 AM

Chapter II:


Jinxes, Hexes & Curses   



☣  Cabbage Head Hex  [intermediate]
    incantation – TerragluttioMoving the earth in a specific way, it forms a hole beneath
the target and buries it up to its neck. Limited to outside use only.
 

☣  Domino Curse  [advanced]
    incantation – Incubombarda geminioCombination of the Geminio Curse and a
Detonation Charm. Copies explode after replicating, which then triggers their copies to multiply
and explode—setting off a continuous chain of reaction.
 

☣  Lock-Eater Curse  [advanced]
    incantation – ObfirmovoroResistant against Alohomora, destroys lock picks and
Geminio copies. (skeleton keys? unknown) 

☣  Mauling Curse  [advanced]
    incantation – LaceroLeaves five giant slash marks, as though made by a set of claws.
Slices through cloth and webbing (flesh?); leaves deep gouges in wood and stone, shallow marks
on tough metals.  [x]


☣  Shrouding Spell  [advanced to master]
    incantation – CaligomensSuppresses a target’s senses. All senses are affected to the same
extent regardless of skill, though to what extent depends on it.


☣  Towing Hex  [intermediate]
    incantation – CervicibusTurns neckwear into a veritable noose. Might asphyxiate.  [x]


Last Edit: August 02, 2015, 11:27:19 PM by Gracie Slant
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