BOOM! Goes The World Tags: Boom Goes The World Read 483 times / 0 Members and 1 Guest are viewing this topic. BOOM! Goes The World on May 14, 2013, 02:41:55 PM *Bows in*So, basically, my mind works over-drive on plotting -and even a simple, open thread pushes it into plotting-over drive. See, Cooper and Neville Longbottom (and anyone else who might end up dropping in) are currently on the scene of an explosion at Godric's Hollow. It initially just seemed like a nice little somewhat adventurous thread -until I realized that, for it to work, some answer would have to be given. Which lead me into plotting -and realizing I have no freaking idea why a cemetery might have been blown up. Unless we've got a serial-exploder on our hands, or somebody's up to something more nefarious. Which is where a board-wide plotting thread comes in.Where this is going, I guess, would be best developed on board, but I've got questions that have already risen -as well as potential ideas.QUESTIONSWhy would somebody blow up a cemetery? Do they simply enjoy blowing things up? Or are they after something?Who did this? (DUH, obvious. *Kicks self*IDEASWell, I mean, if we're going to go with a board-wide plot, why not bigger? Hogwarts can easily get involved -if, say, our mysterious arsonist decides to blow something up there-, we can have an explosion thread-event in Diagon Alley. So many possibilities, for big adventure threads for anyone interested.While if we make this into a board-wide plot I'd say keep the truth hidden as long as possible, it'd be great to have a villain revealed at some point who is actually played. If anyone has a character on board who could be behind this, that'd be amazing. Or someone can make a new secondary -I'm willing, if nobody else can handle more characters.Anyways - I just thought this could be a fun plot for people to jump in on. There's many possibilities, and basically room for anyone to be a part of it, really. Just post here or PM me.Cheers,Jager Skip to next post Re: BOOM! Goes The World Reply #1 on May 14, 2013, 10:04:18 PM Ooh! I've been meaning to get Jane over here into real work instead of just lounging around in her apartment. I am thinking of joining the thread by just having Jane in the neighborhood then seeing the explosion and generally getting in the way/jumping to conclusions. As per usual. I could most definitely write up an article for the DP pertaining to this! Skip to next post Re: BOOM! Goes The World Reply #2 on May 14, 2013, 10:09:15 PM Certainly feel free to jump into the thread and/or write up a DP article about the explosion. If this plot picks up, Jane could then remain involved. Skip to next post Re: BOOM! Goes The World Reply #3 on May 15, 2013, 10:21:36 AM Molly lives in Godric's Hollow as well, if you need more bystanders. She can't help much in an official capacity, outside of maybe giving a statement to the aurors, but she could offer coffee and a living room to people who are shaken up (she'd probably be shaken up herself, too). She could stand around and ask a few questions, too, simply as a concerned citizen. Skip to next post Re: BOOM! Goes The World Reply #4 on May 15, 2013, 11:02:47 AM I think I'll bring Zora in to respond to the explosion. Skip to next post Re: BOOM! Goes The World Reply #5 on May 15, 2013, 11:10:33 AM Molly - feel free to jump in. Keep in mind that the MLE will no doubt be putting up a barrier to keep citizens out of the cemetery, but Molly is wellcome to come see what the heck just happened, offer tea or ask questions.ALSO, although Coop has said he sees nobody injured, he can easilly make a mistaje. So, if you or anyone else feels like having been lightly injured, feell free.Zora - feel free to jump in and start to help processing. I'm trying to move the thread slowly, so as to give more people time to jump in. Skip to next post Re: BOOM! Goes The World Reply #6 on May 16, 2013, 04:34:36 AM Here's an interesting tie-in for you. I have, for the last month or two, been working on this monster introducing the concept of Ted having a mysterious little friend living (?) in the cemetery at Godric's Hollow. I was originally going to have him follow Ted to Hogwarts this semester simply because he missed having the boy around, but this little incident could imply there's something bigger at work.So there's a possible tie-in for you. I'm going to make a personal plotting post about this sometime tomorrow, but the gist of it is that little Padfoot II is heavily implied to be a genuine Grim, specifically based on stories of the Church Grim that watch over churches and cemeteries. Whoever blew up the cemetery may have encountered him, maybe even be injured by or injured him in turn. Or, well, anything else you can think of. The plot is pretty vague at this point. At the very least, the moment the story hits the papers Ted will no doubt be sending worried owls to Neville and his godfather worrying over his little buddy. Skip to next post Re: BOOM! Goes The World Reply #7 on May 17, 2013, 05:36:19 PM UPDATE:Roh has just arrived, with a large group of Ministry workers in tow. If you play somebody from the Ministry who'd have a reason to be there on the job, feel free to say you arrived with that group OR to say that you're getting there late. Any other ways to join the thread are still fine, of course, but that might make it easier for some.A perimiter has been set up around the explosion site, so keep in mind that if you're a regular citizen you shouldn't cross it. The Ministry workers might not be happy if you do - which, OOC, does not mean you shouldn't give it a try.A burning tree has just toppled over, so feel free to play with that.Ted, would you mind if we injure Padfoot II? Nothing serious, it'd just be fun for him to have maybe got a bump on the head. Would provide a nice little tie in for the event to be mentioned in other venues such as Hogwarts. Skip to next post Re: BOOM! Goes The World Reply #8 on May 18, 2013, 05:19:19 PM I'm cool with that. For puppies the most obvious minor-but-not-truly-threatening injuries involve paws, since it makes them walk funny, so a sprained, cut, or otherwise wounded leg or paw would probably be the way to go. Feel free to put him to use however you see fit. Skip to next post Re: BOOM! Goes The World Reply #9 on May 21, 2013, 12:04:44 PM UpdateWater and Augamenti only appear to work for a moment and doesn't douse the flame! Oh noes! Skip to next post Re: BOOM! Goes The World Reply #10 on May 21, 2013, 05:14:42 PM UpdateThe Flame Freezing spell isn't working either. Dear God, what is this thing?! Only a powerful dark wizard can behind such a spell, right?EDIT: Also, Gemini, Padfoot The Second has been found. He's injured -but keep in mind guys that he shouldn't be badly hurt. Skip to next post Re: BOOM! Goes The World Reply #11 on May 21, 2013, 05:45:04 PM Fire Possibility: If nothing works on it you've got one of two (canonical) problems:Gubraithian Fire, which is magical fire enchanted to never be spent. As very advanced wizardry it would be difficult to undo, unless it was discovered who had conjured it.or Fiendfyre, which is much worse because the flames actively destroy anything and can take the shape of legendary creatures. There's no stopping it save for one specific counter curse (an AO creation).Speaking of flame, has there been any OOC planning, secretive or not, into what originally caused the fire? If the plot goes the way of the magical flame route I do have an idea for a delivery method. Skip to next post Re: BOOM! Goes The World Reply #12 on May 21, 2013, 06:17:02 PM I... honestly have no idea what this fire is. I'm just winging it and hoping it'll be discovered as this whole plot is developed. It's planned to be more than a one time occurence, but there's no rush to finish this thread so I just felt like having the Freezing Flame spell work would be a bit too soon. We can always say later that Cooper did the spell wrong if needed, but I'd rather explore other options before going that route.As for the suggestions by Heliotrope: Fiendfyre might not work, as the fire doesn't seem to be THAT out of control (at least yet); it won't let itself be put out, and it's still raging, but from posts so far it seems like it's not quite going all Fiendfyre on us -although we could change that and have it start getting out of control whenever the next person posts. Gubraithian Fire seems a good oportunity, other than for the fact that I don't think we're about to find whoever cast it in this thread -UNLESS we wanna go the route of someone having used the Imperio on someone else to cast the explosion? It might be neat for our actual culprit to not be doing the dirty work himself.OOC there's been no planning yet into what originally caused the fire -other than small ideas with Gemini that are all posted either here or over in the Pads II plotting thread, that Teddy's 'grim' might hold a clue. So go ahead and post that idea! Skip to next post Re: BOOM! Goes The World Reply #13 on May 21, 2013, 08:19:05 PM Update from Jager:Posting this from a PM with Cooper/Jager.The idea is that the fire is sourced from Gubraithian Fire (or some other type of magical flame) that was kept in a Muhra Glass artifact. If Gubraithian Fire is used, the original source can't be dowsed by conventional means but the fire spread from it could. Thus a variable amount of flame could resist being put out.The Muhra Glass would be a different one that what was the source of the past plot. This also keeps the originator of the fire vague for now but with a possible lead to other past and ongoing plots. Skip to next post Re: BOOM! Goes The World Reply #14 on May 22, 2013, 09:40:23 AM Update!Okay, guys. After a big plot brainstorming with Will last night, I've got a few updates for you regarding this plot. This is all OOC, and how it gets discovered IC by out Aurors and all it all actually rolls out is still to be seen. There'll also be new threads coming soon to give further insight into this. So:The explosion was an accident, although I doubt anyone in the MLE will become privy to this information at any time throughout the plot. Muhra glass was, indeed, being transported -when one black dog, also known as Padfoot II, knocked the carrier down. This scene will be posted on the board soon, and I'll link back to it then. Questions regarding this point: what do we do with the Pads-2 story line? The dog's been found and I'm sure the MLE would think he might have evidence on him or provide a clue. Gemini has suggested that, perhaps, the powers of the Muhra Glass, when it exploded, broke the curse that was keeping Padfoot II in the cemetery. It's a cool redhearing to explore.We still don't quite know what type of fire we're dealing with. Ideas? How do we get it it to go out? Even if they can manage to stop the larger portion of the flames, if just one is left alive it can grow again.And this is where this whole plot goes quite wonkers: It turns out that, apparently, someone is after Muhra Glass once again. We aren't going to disclose who just yet, but he or she has a team working with them to gather Muhra Glass. Do you have a criminal who might want to get involved in that side of the plot? Go ahead and post here. The plan is to have Hogwarts get a bit involved, as well as other places of the magical world as we explore who the players are in this, and who's side everyone is on.While we've came up with the basic idea of what the heck is going on, there's still room for much discussing and much plotting, so feel free to comment with your thoughts.The Acrid Scent Of Fire ThreadSince we're going with Muhra Glass having been involved, one of the characters in that thread (or whoever might be joining just now) should probably find shards of glass once everything has started to calm down. Feel free to do with that what you might -but if you're a non-MLE character, please try to inform the Ministry about what you've found.That's it for now! Skip to next post
BOOM! Goes The World on May 14, 2013, 02:41:55 PM *Bows in*So, basically, my mind works over-drive on plotting -and even a simple, open thread pushes it into plotting-over drive. See, Cooper and Neville Longbottom (and anyone else who might end up dropping in) are currently on the scene of an explosion at Godric's Hollow. It initially just seemed like a nice little somewhat adventurous thread -until I realized that, for it to work, some answer would have to be given. Which lead me into plotting -and realizing I have no freaking idea why a cemetery might have been blown up. Unless we've got a serial-exploder on our hands, or somebody's up to something more nefarious. Which is where a board-wide plotting thread comes in.Where this is going, I guess, would be best developed on board, but I've got questions that have already risen -as well as potential ideas.QUESTIONSWhy would somebody blow up a cemetery? Do they simply enjoy blowing things up? Or are they after something?Who did this? (DUH, obvious. *Kicks self*IDEASWell, I mean, if we're going to go with a board-wide plot, why not bigger? Hogwarts can easily get involved -if, say, our mysterious arsonist decides to blow something up there-, we can have an explosion thread-event in Diagon Alley. So many possibilities, for big adventure threads for anyone interested.While if we make this into a board-wide plot I'd say keep the truth hidden as long as possible, it'd be great to have a villain revealed at some point who is actually played. If anyone has a character on board who could be behind this, that'd be amazing. Or someone can make a new secondary -I'm willing, if nobody else can handle more characters.Anyways - I just thought this could be a fun plot for people to jump in on. There's many possibilities, and basically room for anyone to be a part of it, really. Just post here or PM me.Cheers,Jager Skip to next post
Re: BOOM! Goes The World Reply #1 on May 14, 2013, 10:04:18 PM Ooh! I've been meaning to get Jane over here into real work instead of just lounging around in her apartment. I am thinking of joining the thread by just having Jane in the neighborhood then seeing the explosion and generally getting in the way/jumping to conclusions. As per usual. I could most definitely write up an article for the DP pertaining to this! Skip to next post
Re: BOOM! Goes The World Reply #2 on May 14, 2013, 10:09:15 PM Certainly feel free to jump into the thread and/or write up a DP article about the explosion. If this plot picks up, Jane could then remain involved. Skip to next post
Re: BOOM! Goes The World Reply #3 on May 15, 2013, 10:21:36 AM Molly lives in Godric's Hollow as well, if you need more bystanders. She can't help much in an official capacity, outside of maybe giving a statement to the aurors, but she could offer coffee and a living room to people who are shaken up (she'd probably be shaken up herself, too). She could stand around and ask a few questions, too, simply as a concerned citizen. Skip to next post
Re: BOOM! Goes The World Reply #4 on May 15, 2013, 11:02:47 AM I think I'll bring Zora in to respond to the explosion. Skip to next post
Re: BOOM! Goes The World Reply #5 on May 15, 2013, 11:10:33 AM Molly - feel free to jump in. Keep in mind that the MLE will no doubt be putting up a barrier to keep citizens out of the cemetery, but Molly is wellcome to come see what the heck just happened, offer tea or ask questions.ALSO, although Coop has said he sees nobody injured, he can easilly make a mistaje. So, if you or anyone else feels like having been lightly injured, feell free.Zora - feel free to jump in and start to help processing. I'm trying to move the thread slowly, so as to give more people time to jump in. Skip to next post
Re: BOOM! Goes The World Reply #6 on May 16, 2013, 04:34:36 AM Here's an interesting tie-in for you. I have, for the last month or two, been working on this monster introducing the concept of Ted having a mysterious little friend living (?) in the cemetery at Godric's Hollow. I was originally going to have him follow Ted to Hogwarts this semester simply because he missed having the boy around, but this little incident could imply there's something bigger at work.So there's a possible tie-in for you. I'm going to make a personal plotting post about this sometime tomorrow, but the gist of it is that little Padfoot II is heavily implied to be a genuine Grim, specifically based on stories of the Church Grim that watch over churches and cemeteries. Whoever blew up the cemetery may have encountered him, maybe even be injured by or injured him in turn. Or, well, anything else you can think of. The plot is pretty vague at this point. At the very least, the moment the story hits the papers Ted will no doubt be sending worried owls to Neville and his godfather worrying over his little buddy. Skip to next post
Re: BOOM! Goes The World Reply #7 on May 17, 2013, 05:36:19 PM UPDATE:Roh has just arrived, with a large group of Ministry workers in tow. If you play somebody from the Ministry who'd have a reason to be there on the job, feel free to say you arrived with that group OR to say that you're getting there late. Any other ways to join the thread are still fine, of course, but that might make it easier for some.A perimiter has been set up around the explosion site, so keep in mind that if you're a regular citizen you shouldn't cross it. The Ministry workers might not be happy if you do - which, OOC, does not mean you shouldn't give it a try.A burning tree has just toppled over, so feel free to play with that.Ted, would you mind if we injure Padfoot II? Nothing serious, it'd just be fun for him to have maybe got a bump on the head. Would provide a nice little tie in for the event to be mentioned in other venues such as Hogwarts. Skip to next post
Re: BOOM! Goes The World Reply #8 on May 18, 2013, 05:19:19 PM I'm cool with that. For puppies the most obvious minor-but-not-truly-threatening injuries involve paws, since it makes them walk funny, so a sprained, cut, or otherwise wounded leg or paw would probably be the way to go. Feel free to put him to use however you see fit. Skip to next post
Re: BOOM! Goes The World Reply #9 on May 21, 2013, 12:04:44 PM UpdateWater and Augamenti only appear to work for a moment and doesn't douse the flame! Oh noes! Skip to next post
Re: BOOM! Goes The World Reply #10 on May 21, 2013, 05:14:42 PM UpdateThe Flame Freezing spell isn't working either. Dear God, what is this thing?! Only a powerful dark wizard can behind such a spell, right?EDIT: Also, Gemini, Padfoot The Second has been found. He's injured -but keep in mind guys that he shouldn't be badly hurt. Skip to next post
Re: BOOM! Goes The World Reply #11 on May 21, 2013, 05:45:04 PM Fire Possibility: If nothing works on it you've got one of two (canonical) problems:Gubraithian Fire, which is magical fire enchanted to never be spent. As very advanced wizardry it would be difficult to undo, unless it was discovered who had conjured it.or Fiendfyre, which is much worse because the flames actively destroy anything and can take the shape of legendary creatures. There's no stopping it save for one specific counter curse (an AO creation).Speaking of flame, has there been any OOC planning, secretive or not, into what originally caused the fire? If the plot goes the way of the magical flame route I do have an idea for a delivery method. Skip to next post
Re: BOOM! Goes The World Reply #12 on May 21, 2013, 06:17:02 PM I... honestly have no idea what this fire is. I'm just winging it and hoping it'll be discovered as this whole plot is developed. It's planned to be more than a one time occurence, but there's no rush to finish this thread so I just felt like having the Freezing Flame spell work would be a bit too soon. We can always say later that Cooper did the spell wrong if needed, but I'd rather explore other options before going that route.As for the suggestions by Heliotrope: Fiendfyre might not work, as the fire doesn't seem to be THAT out of control (at least yet); it won't let itself be put out, and it's still raging, but from posts so far it seems like it's not quite going all Fiendfyre on us -although we could change that and have it start getting out of control whenever the next person posts. Gubraithian Fire seems a good oportunity, other than for the fact that I don't think we're about to find whoever cast it in this thread -UNLESS we wanna go the route of someone having used the Imperio on someone else to cast the explosion? It might be neat for our actual culprit to not be doing the dirty work himself.OOC there's been no planning yet into what originally caused the fire -other than small ideas with Gemini that are all posted either here or over in the Pads II plotting thread, that Teddy's 'grim' might hold a clue. So go ahead and post that idea! Skip to next post
Re: BOOM! Goes The World Reply #13 on May 21, 2013, 08:19:05 PM Update from Jager:Posting this from a PM with Cooper/Jager.The idea is that the fire is sourced from Gubraithian Fire (or some other type of magical flame) that was kept in a Muhra Glass artifact. If Gubraithian Fire is used, the original source can't be dowsed by conventional means but the fire spread from it could. Thus a variable amount of flame could resist being put out.The Muhra Glass would be a different one that what was the source of the past plot. This also keeps the originator of the fire vague for now but with a possible lead to other past and ongoing plots. Skip to next post
Re: BOOM! Goes The World Reply #14 on May 22, 2013, 09:40:23 AM Update!Okay, guys. After a big plot brainstorming with Will last night, I've got a few updates for you regarding this plot. This is all OOC, and how it gets discovered IC by out Aurors and all it all actually rolls out is still to be seen. There'll also be new threads coming soon to give further insight into this. So:The explosion was an accident, although I doubt anyone in the MLE will become privy to this information at any time throughout the plot. Muhra glass was, indeed, being transported -when one black dog, also known as Padfoot II, knocked the carrier down. This scene will be posted on the board soon, and I'll link back to it then. Questions regarding this point: what do we do with the Pads-2 story line? The dog's been found and I'm sure the MLE would think he might have evidence on him or provide a clue. Gemini has suggested that, perhaps, the powers of the Muhra Glass, when it exploded, broke the curse that was keeping Padfoot II in the cemetery. It's a cool redhearing to explore.We still don't quite know what type of fire we're dealing with. Ideas? How do we get it it to go out? Even if they can manage to stop the larger portion of the flames, if just one is left alive it can grow again.And this is where this whole plot goes quite wonkers: It turns out that, apparently, someone is after Muhra Glass once again. We aren't going to disclose who just yet, but he or she has a team working with them to gather Muhra Glass. Do you have a criminal who might want to get involved in that side of the plot? Go ahead and post here. The plan is to have Hogwarts get a bit involved, as well as other places of the magical world as we explore who the players are in this, and who's side everyone is on.While we've came up with the basic idea of what the heck is going on, there's still room for much discussing and much plotting, so feel free to comment with your thoughts.The Acrid Scent Of Fire ThreadSince we're going with Muhra Glass having been involved, one of the characters in that thread (or whoever might be joining just now) should probably find shards of glass once everything has started to calm down. Feel free to do with that what you might -but if you're a non-MLE character, please try to inform the Ministry about what you've found.That's it for now! Skip to next post