I've been bored again, and we know where that leads...[Name:] Diffrus Perfrigum (Fragmentation Curse)
[Enchantment Type:] Curse
[Appearance:] A jet of white light, giving off black sparks en route. The caster draws an “X” shape in the air, then flicks the wand over it in the direction of the victim.
[Effects and Duration:] Causes random bones in the body to fracture and explode in random directions. Is almost always ultimately fatal, given that ribs will eventually fracture and usually explode into the heart and lungs (although, strictly in theory, all ribs might explode outwards only). Also phenomenally painful; continuing to fight after the first few broken bones is very rare. Takes thirty four and one-third minutes, with bones exploding roughly one every ten seconds.
Like Antonin Dolohov’s curse, the incantation must be spoken aloud for full effect. Casting it nonverbally will cause the bones to crack, but not explode outwards, and is thus much easier to survive (if no less painful).
[Regulations and Skill Level:] Illegal. Master.
[Name:] Extorqueo (Dislocation Hex)
[Enchantment Type:] Hex
[Appearance:] Thin jet of purple light
[Effects and Duration:] Causes the joint it hits to be dislocated. Will not work on immovable joints. If it strikes a muscle, it will simply causes a painful wrenching sensation (similar to a Charlie Horse), with no further ill effect. If successful, the joint remains dislocated until treated.
[Regulations and Skill Level:] Legal, Advanced.
[Name:] Quasso (Shaking Jinx)
[Enchantment Type:] Jinx
[Appearance:] A flash of sky blue light
[Effects and Duration:] Causes the target (person or object) to shake violently. If used on a person, can be countered with
Consisto. Lasts approximately ten minutes.
[Regulations and Skill Level:] Legal, Beginner
[Name:] Infligo (Smack Hex)
[Enchantment Type:] Hex
[Appearance:] Invisible
[Effects and Duration:] A lighter casting will cause the victim to be knocked back a pace; a more forceful casting will knock him off his feet. Instantaneous.
[Regulations and Skill Level:] Legal, Beginner to Intermediate.
[Name:] Infligo Proterex (Smiting Curse)
[Enchantment Type:] Curse
[Appearance:] Invisible
[Effects and Duration:] Blasts a single opponent off his feet and backwards through the air. Instantaneous.
[Regulations and Skill Level:] Legal, Advanced.
[Name:] Munio (Object Fortifying Charm)
[Enchantment Type:] Charm
[Appearance:] Brief sparkles on the enchanted object
[Effects and Duration:] Causes the charmed object to become more resistant to physical and magical damage (relative to what it was originally). Can be used by wizards in a duel to make objects they are hiding behind stronger and able to absorb spells briefly. Lasts until it has taken sufficient damage, or for an hour or two if unassailed.
[Regulations and Skill Level:] Intermediate to cast at all, Advanced with any real power.
[Name:] Munium Muri Ilii (Wall Fortifying Charm)
[Enchantment Type:] Enchantment
[Appearance:] A brief golden sheen over the enchanted surface.
[Effects and Duration:] A substantially more difficult and powerful version of the spell Munio. Protects permanent structures against substantial magical or physical bombardment, and is thus usually cast on exterior building walls. Lasts indefinitely, or until having taken extreme magical or physical damage. Casting by a very powerful wizard (or a group of wizards working in concert) will be more effective.
[Regulations and Skill Level:] Legal, Master.
[Name:] Opressus Exonero (Constriction Curse Counter)
[Enchantment Type:] Counter-curse
[Appearance:] A pale red glow over the target
[Effects and Duration:] Relieves the effects of the Constriction Curse. Other spells and potions can do this also, but the counter-curse is the fastest and easiest method.
Also, when cast on the victim, relieves the effect of the Strangulation Hex without attacking the caster (and thus forcing him to change the aim of his wand). As it was not invented for this purpose, it is questionable whether anyone is aware of this side effect.
[Regulations and Skill Level:] Controlled (known only to Jason MacDonell, who invented it, and his closest circle). Advanced.
[Name:] Episkokaley (Broken Bone Charm)
Canon [Enchantment Type:] Charm
[Appearance:] The affected area glows briefly
[Effects and Duration:] Causes major broken bones (which can not be fixed with Episkey) to heal. Takes a few seconds.
[Regulations and Skill Level:] Legal, Advanced to Master (a qualified wizard could get the bone on the way to healing, but it might re-fracture if strained; a trained Healer can repair it completely, immediately)
[Canon:] In
Chamber of Secrets, after Harry’s arm is broken by a bludger, Madam Pomfrey claims, “I can mend bones in a second”.
[Name:] Arefax (Drying Charm)
Canon[Enchantment Type:] Charm
[Appearance:] Invisible
[Effects and Duration:] Completely dries whatever is in its path (usually used on clothing or pets). Does not work on bodies of water larger than a puddle. Instantaneous.
[Regulations and Skill Level:] Legal, Advanced.
[Canon:] Dumbledore uses this spell to dry Harry’s robes after swimming to the Cave of the Inferi in
Half-Blood Prince.
[Name:] Sternumentum Malefico (Bat-Bogey Hex / the Curse of the Bogeys)
Canon[Enchantment Type:] Hex
[Appearance:] Bogey-colored jet of light
[Effects and Duration:] Causes the target’s boogers to become batlike, crawling out of the victim’s nose and growing drastically in size to take flight. The hex itself acts only for a few seconds, though the resulting “bats” will flap around for ten minutes before disintegrating.
[Regulations and Skill Level:] Legal, Intermediate.
[Canon:] Referred to repeatedly throughout the series. Ginny Weasley in particular is noted to be a proficient caster of this hex.
[Name:] Evomovermis (Slug-Vomiting Hex)
Canon[Enchantment Type:] Hex
[Appearance:] A jet of green light
[Effects and Duration:] Causes the target to vomit slugs for around half an hour, though it may occasionally flare up later.
[Regulations and Skill Level:] Legal, Intermediate (though attempted by second-year Ron, Hermione describes it as “difficult to work at the best of times”, suggesting it would have been beyond a second year even
without a broken wand)
[Canon:] Attempted use by Ron Weasley against Draco Malfoy in
Chamber of Secrets, though it backfired on Ron himself.
[Name:] Episkidontey (Broken Tooth Charm)
[Enchantment Type:] Charm
[Appearance:] Brief glowing on the affected area
[Effects and Duration:] Mends a broken tooth when part of it is no longer present (a tooth which is simply cracked can be fixed with Episkey). Instantaneous.
[Regulations and Skill Level:] Legal, Advanced
[Name:] Obsurdesco (Deafening Hex)
[Enchantment Type:] Hex
[Appearance:] A blast of orange light. If the target is struck, puffs of smoke come out of his ears immediately after.
[Effects and Duration:] Deafens the target (a weak casting will only make him hard of hearing); the last thing the target hears is a small popping sound in his ears. Used as a mild hex, and sometimes as a dueling spell. Alternatively, some wizards also cast it on themselves if dealing with Mandrakes, Banshees, or other magical creatures which can cause injury or death using sound. Lasts up to an hour before the effects wear off.
[Regulations and Skill Level:] Legal, Intermediate to Advanced.
N.B. The following have been grouped together, though they are (respectively) a potion, curse, illness, and person, because they all deal with the same subject.[Canonish:] Hinted at in
Chamber of Secrets. When Dumbledore refers to the Petrification of Mrs. Norris as “Dark Magic of the most advanced—”, rather than simply “the work of a basilisk”, it suggests that more than one way exists to Petrify people.
[Name of Potion:] Petrifying Philter
[Ingredients and Preparation:]Ingredients:- 1 part Runespoor blood
- 2 parts Belladona
- 2 parts Infusion of Wormwood
- 4 parts chopped root of Asphodel
- 2/5 part Ptolemy
- 8 parts seawater
Preparation:- Cut root of Asphodel into approximately one-quarter inch sections.
- Mix Apshodel roots into Runespoor blood; grind into paste.
- Add Belladonna; mix well.
- Leave resulting paste in darkness during the day, and in full moonlight at night, until fungus is clearly growing on it.
- Mix Ptolemy and Infusion of Wormwood; cap and shake violently.
- Bring seawater to boil.
- Pour paste into seawater and stir.
- Boil until resulting mix is pale yellow.
- Reduce heat, stir three times clockwise, followed by five times counterclockwise.
- Repeat until resulting mix is clear.
- Add Ptolemy/Wormwood mixture.
- Stir until resulting potion darkens to purple, then lightens again to the color of weak wine.
[Appearance:] When properly brewed, it appears to be faintly purple, like weak wine or watered-down grape juice.
[Effects and Duration:] On its own, it causes horrific sickness in anyone who drinks it or any drink contaminated by it (does not work on food). Properly enchanted with a Petrification Curse, though, it will cause anyone who drinks it or any drink contaminated by it to become Petrified within five minutes time.
Using 200 ml of seawater, and all other ingredients adjusted accordingly, the mixture will be strong enough to contaminate 100 gallons of any other beverage, such that anyone who drinks even a mouthful will be Petrified.
[Regulation and Skill Level:] Illegal, Master.
[Name:] Exsecro Saxificum (Petrification Curse)
[Enchantment Type:] Curse
[Appearance:] Wand is used to stir the potion counterclockwise one full turn while saying the first word; wand is then withdrawn and stabbed violently downward (though not touching the mixture) for the second word. When cast on a Petrifying Potion, the potion seems to boil, producing a few dark purple bubbles before settling back down
[Effects and Duration:] Enchants a properly prepared Petrifying Philter to petrify those who drink it (without the curse, the Philter merely causes horrible illness). Permanent effect.
[Regulations and Skill Level:] Illegal, Master
[Name:] Petrifying Philter Sickness (aka “Poniros’s Mixup”, “Triple-P” (in English-speaking communities; the third “P” stands for “Poor You”)
[How is it contracted:] Drinking an improperly enchanted Petrifying Philter
[Corresponding to St. Mungo’s Floor:] Third Floor – Potions and Plant Poisoning
[Description of Symptoms and Effects:] - Coughing
- Chest and stomach convulsions
- Vomiting
- Temporary blindness
- Occasional temporary paralysis
- Kidney stones
- Internal bleeding
- Death (occasionally)
[Healing Procedures:] A Mandrake Restorative Draught will cure all symptoms immediately, as it would true Petrification. In the absence of this, certain combinations of other potions will also work.
[Level of Threat:] To others, none (not contagious); to the victim, moderate to severe (the elderly and children are much more likely to die of the symptoms)
[Name:] Poniros the Nasty
[Lived:] Unknown (ancient Greece)
[Death:] Accidentally killed himself
[Bloodline:] Pure-blood
[Alma Mater / House (if applicable):] N/A
[Claim(s) to Fame:]- Apprentice to Herpo the Foul, creator of the first basilisk and the first (known) Horcrux
- Not being a Parselmouth like his master, and thus unable to control a basilisk, created the Petrifying Philter to duplicate the creatue’s effects
- One of the earliest recorded blood purists; after being humiliated in a duel by a Muggle-born wizard, Poniros Petrified the man’s entire home village by poisoning them with the Petrifying Philter
- Killed by an exploding potion, while trying to make a deadlier variant of his prized Petrifying Philter
[Incarceration record (if applicable):] N/A
[Name:] Retrorgenus (Knee-Reversal Hex)
Canon[Enchantment Type:] Hex
[Appearance:] A pink-and-white flash of light
[Effects and Duration:] Causes the knee joints to reverse themselves, leaving the leg bending backward (like a dog’s legs) rather than forward. The reversal itself is momentarily painful, and attempts to walk on reversed legs are very difficult. Can last indefinitely until cured, if cast forcefully enough, but at the least a few days.
[Regulations and Skill Level:] Legal, Advanced.
[Canon:] Cast by Gertie Keddle on an early Quidditch player, as noted in Chapter Three of
Quidditch Through the Ages.
[Name:] Linea Aetatis ______ (Age-Line Charm)
Canon[Enchantment Type:] Enchantment
[Appearance:] A thin golden line on the floor. The enchantment spoken is the first two words of the spell, followed by the age (also in Latin) below which no one may cross the line. For example, the Age Line in
Harry Potter and the Goblet of Fire (17) would have been “Linea Aetatis Septemdecim”.
[Effects and Duration:] Causes anyone below the specified age who crosses the line to be propelled backwards over it. If the offending wizard has used some means to magically alter his age, the line may also cause him to suffer the extremes of it (such as growing a beard after having taken an Aging Potion, or having one’s skin wrinkle if he tried an Aging Jinx), if the line’s caster is a sufficiently accomplished wizard. The spell’s duration depends on the intent of the caster, but is rarely less than twenty-four hours. It can last up to a month, after which it must be reinforced. Witches and wizards who have some skill with the spell might cast it on rooms in their homes which they do not wish their children to enter.
[Regulations and Skill Level:] Advanced to cast at all, Master to cast for longer periods of time and unfooled by aging enchantments or potions; Legal, unless cast on property one does not own without permission (which is a misdemeanor).
[Canon:] Used by Dumbledore to draw a ten-foot radius circle around the Goblet of Fire in the eponymous book.
[Name:] Stupefex Omnis (All-Stunner)
Canon[Enchantment Type:] Charm
[Appearance:] A silver streak of light flies in a quick circle around the caster. Once it has completed a full circuit, a second flash of silver light bursts out in all directions.
[Effects and Duration:] Stuns multiple people simultaneously. A very powerful or experienced caster can pick and choose targets from a group; a less experienced caster will indiscriminately Stun everyone within range of the spell. The Stun effect lasts briefly (about a minute), substantially less than a normal Stunner.
[Regulations and Skill Level:] Master, either Legal or Controlled (I leave this to the judgment of the curators; if they believe Dumbledore invented this spell, then Controlled; if they believe he simply used it and was proficient at it, then Legal)
[Canon:] Used by Dumbledore to simultaneously stun Cornelius Fudge, Dolores Umbridge, John Dawlish, and Kingsley Shacklebolt (while avoiding Harry Potter, Minerva McGonagall, and Percy Weasley) in
Harry Potter and the Order of the Phoenix.
[Name:] Inaresiccitas (Drought Charm)
Canon[Enchantment Type:] Charm
[Appearance:] Wisps of sand-colored mist descending over the affected water
[Effects and Duration:] Causes small bodies of water (from a puddle to a pond) to dry up; proper casting will consume approximately a gallon per second. Does not work on larger bodies of water. Effect is permanent.
[Regulations and Skill Level:] Legal. Intermediate to cast at all, Advanced to work on more sizable bodies of water.
[Canon:] Referenced in
Goblet of Fire as an ineffective approach to the Second Task; Ron specifically states that it would not work on the entire lake.
[Name:] Cohorrauris (Twitchy Ear Jinx)
Canon[Enchantment Type:] Jinx
[Appearance:] A zigzagging red line
[Effects and Duration:] Causes the victim’s ears to twitch. In addition to feeling and looking awkward, it can also cause sound distortion, so the victim can not properly determine where sounds are coming from. Lasts up to an hour if cast forcefully enough.
[Regulations and Skill Level:] Legal, Intermediate.
[Canon:] Used by Barty Crouch, Jr. (impersonating Alastor Moody), to test the fourth year DADA class on hex-deflection in
Goblet of Fire.
[Name:] Somniculo (Nap Jinx)
[Enchantment Type:] Jinx / Charm
[Appearance:] A sparkling ball of energy that bursts over the head of the victim, showering him with tiny sparkles.
[Effects and Duration:] Causes the victim to gradually fall asleep. An experienced caster can make the delay as little as a few seconds; a weaker casting would give the victim up to a minute to fight or counter the effects. Alternatively, sometimes used by wizards who need a “power nap” on themselves. Lasts anywhere from half an hour to a few hours (but never enough for a good night’s rest). For an experienced caster, his intention has some degree of control over the duration, but it is an inexact science.
[Regulations and Skill Level:] Legal, Intermediate to Advanced.
[Name:] Vigilo (Nap Jinx Counter)
[Enchantment Type:] Counter-curse
[Appearance:] A bright flash in front of the target’s face.
[Effects and Duration:] Counters the effects of the Nap Jinx. Instantaneous effect.
[Regulations and Skill Level:] Legal, Intermediate to Advanced (in proportion to the attacker’s skill; an Intermediate defender against an Advanced attacker would be able to further delay the effects of the jinx, but not indefinitely).
[Name:] Quiesoporifus (Dreamless Sleep Spell)
Canon[Enchantment Type:] Enchantment
[Appearance:] A mist falling over the head of the target
[Effects and Duration:] Causes the target to fall into a bewitched, dreamless sleep. Can last a very long time (days or even weeks), depending on the skill of the caster.
[Regulations and Skill Level:] Controlled, Master.
[Canon:] Dumbledore says, though he could cast it, such a spell would not be to Harry’s benefit after the duel in Little Hangleton in
Goblet of Fire.
[Name:] Expergo (Awakening Spell)
[Enchantment Type:] Charm
[Appearance:] A bang and a flash of white light
[Effects and Duration:] Counters the Dreamless Sleep Spell, in case the target must be woken early. Also counters the Nap Jinx, but too forcefully (the subject will be overly peppy and alert for days on end). Effects also depend on the skill of the caster versus the skill of the wizard who cast the Sleep Spell. Immediate effect.
[Regulations and Skill Level:] Advanced to Master.
[Name:] Exsomnis Insomnio (Insomnia Curse)
[Enchantment Type:] Curse
[Appearance:] Invisible
[Effects and Duration:] Prevents the target from falling asleep, though he will become increasingly tired. An unskilled casting may keep the victim awake for only a day or two, but a powerful enough casting will keep him awake until he dies for lack of rest or is treated (countered with the Draught of Living Death).
[Regulations and Skill Level:] Advanced to cast at all, Master for permanent effect.
[Name:] Dissaeptum (Barrier Charm)
[Enchantment Type:] Charm
[Appearance:] Invisible, though the air seems to shimmer (like a heat mirage)
[Effects and Duration:] Creates a magical barrier that stops physical objects, but not magic. Used, for example, by wizards to protect themselves against gunshots or other projectile weapons. Enchanted projectiles may pass the barrier, but will usually slow. Physical objects with wills of their own (such as people trying to pass the barrier) may be able to struggle through eventually.
[Regulations and Skill Level:] Legal, Advanced
[Name:] Membrum Nexum Argentis (Dark Arts prosthetic)
Canon[Enchantment Type:] Charm / Curse
[Appearance:] A ball of what looks like molten silver that takes the shape of whatever limb it is replacing, and attaches itself to the wound.
[Effects and Duration:] Creates a magical prosthetic to replace a severed limb. The limb also creates a bond between caster and recipient; should the recipient betray or work against the caster, the replacement limb might attack its owner. Permanent.
[Regulations and Skill Level:] Illegal (though little-known to begin with), Master.
[Canon:] Used by Voldemort to create a replacement hand for Peter Pettigrew in
Goblet of Fire.